this._overviewCreated = true;
- // The main Background actors are inside global.window_group which are
- // hidden when displaying the overview, so we create a new
- // one. Instances of this class share a single CoglTexture behind the
- // scenes which allows us to show the background with different
- // rendering options without duplicating the texture data.
-
let layout = new Clutter.BinLayout();
this._stack = new Clutter.Actor({ layout_manager: layout });
this._stack.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
y_expand: true });
this._overview._delegate = this;
+ // The main Background actors are inside global.window_group which are
+ // hidden when displaying the overview, so we create a new
+ // one. Instances of this class share a single CoglTexture behind the
+ // scenes which allows us to show the background with different
+ // rendering options without duplicating the texture data.
this._backgroundGroup = new Meta.BackgroundGroup();
Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
this._bgManagers = [];